No Man’s Sky – Review

No Man’s Sky – Review

So we’ve been to the centre of the galaxy, we’ve got the platinum trophy and we’ve streamed over fifty hours of No Man’s Sky over the last four days. But what do More »

Abzû – Review

Abzû – Review

In 2012, Journey captivated the gaming industry with its gorgeous art style and breathtaking musical score. After its release, Journey‘s art director Matt Nava left developer thatgamecompany to found his own studio and serve as creative director on a More »

I am Setsuna – Review

I am Setsuna – Review

Deliberately evocative of classic 16-bit RPGs like Chrono Trigger and early Final Fantasygames, I am Setsuna is a nostalgic throwback to the simpler days of video gaming, revelling in JRPG tropes and More »

Song of the Deep – Review

Song of the Deep – Review

Song of the Deep might be Insomniac’s least Insomniac game ever. It’s not the first where the Ratchet and Clank/Resistance studio has played things pretty straight, but if you’re looking for the More »

Inside – Review

Inside – Review

Playdead is a trendsetter. Although its critically-acclaimed title Limbo didn’t launch until 2010, it helped set the stage and legitimized the presence of independent games on consoles. After six years of downtime, Playdead’s followup to More »

 

No Man’s Sky – Review

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So we’ve been to the centre of the galaxy, we’ve got the platinum trophy and we’ve streamed over fifty hours of No Man’s Sky over the last four days. But what do you do in the game? No Man’s Sky

Abzû – Review

Abzu-158605

In 2012, Journey captivated the gaming industry with its gorgeous art style and breathtaking musical score. After its release, Journey‘s art director Matt Nava left developer thatgamecompany to found his own studio and serve as creative director on a passion project of his own. With a new

I am Setsuna – Review

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Deliberately evocative of classic 16-bit RPGs like Chrono Trigger and early Final Fantasygames, I am Setsuna is a nostalgic throwback to the simpler days of video gaming, revelling in JRPG tropes and using an Active Time Battle system to great

Song of the Deep – Review

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Song of the Deep might be Insomniac’s least Insomniac game ever. It’s not the first where the Ratchet and Clank/Resistance studio has played things pretty straight, but if you’re looking for the kind of frenetic action, innovative weaponry and innuendo-slathered

Inside – Review

Playdead-Inside

Playdead is a trendsetter. Although its critically-acclaimed title Limbo didn’t launch until 2010, it helped set the stage and legitimized the presence of independent games on consoles. After six years of downtime, Playdead’s followup to that seminal work is here. Inside can best be

Mirror’s Edge Catalyst – Review

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Back in 2008, EA released Mirror’s Edge, a slick first-person parkour platformer starring a bracingly singular Asian female protagonist. Mirror’s Edge was ahead of its time in 2008, and honestly, it still is today. In the eight years since the

Kirby Planet Robobot – Review

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Kirby, the pink, floaty, fluffy, ball of dangerous cuteness is back once again on Nintendo 3DS. This time, Pop Star is under attack by a new mechanical threat, but even if Kirby looks cute on the outside, we all know

Overwatch – Review

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The secret to Overwatch’s success, and why it appeals to a broader audience than similarly themed competitive team shooters are numerous and varied. For one the hero approach, and by that extension the colourful cast of characters within the game,

Doom – Review

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Decades ago, video games were more about gameplay and less about storytelling or motion picture-inspired plotlines. Things were simpler and often more action-packed, with less worry paid to reasoning. Those were the days when DOOM was born, and when a specific id Software

Uncharted 4: A Thief’s End – Review

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When I picked up Uncharted 4 A Thief’s End, I knew what I was in for:  a fun filled adventurous game filled with puzzles, shooting, a fun story and more.  But what I didn’t expect was something that made me feel every